Feb 23, 2006, 11:05 PM // 23:05
|
#81
|
Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
|
Quote:
Originally Posted by Fox Reeveheart
How about some sort of cool-ass half dragon race or something? I mean jeez.
|
maybe he was a dragon man... or maybe just a dragon.. but he was still TRROOGGDOOOR!
|
|
|
Feb 24, 2006, 07:31 PM // 19:31
|
#82
|
Frost Gate Guardian
|
Deldrimor versus Stone Summit would make an excellent focus for "Factions" if Dorfies were introduced as playable.
|
|
|
Feb 24, 2006, 10:07 PM // 22:07
|
#83
|
Furnace Stoker
|
Quote:
Originally Posted by Markaedw
I wouldn't mind, different nationalities, for instance a ranger in Kyta has different armor than one from Ascalon.
Even with all the different charateristics, go to any town and at least one other person will look the same.
|
Nationalities, I totally agree with that. It supports my theory of the Human race having sub races within itself.
Major Comment: You guys who want races with different characteristis 10% HP bonus for being half giant or.. 10% faster running speed for being elf. Etc etc.. Its bashing the play style of GW. In GW everyone is given an EQUAL chance, thats why the max level is 20 and relatively easy to obtain, thats why there are PERFECT mods so people can't be running around with godly equipment with stats that'd only appear once in a lifetime. If you start fooling around with the basic balances such as HP and energy, you're going upset the whole system. In GW you're judged by the build you can create with the skills you've obtained, Hence skill of a player is not judged by the amount of hours played. Anyways, if a race had 10% more HP and 5% slower walking speed.. Could you imagine the drawback of going through missions? The slow character WHO should be tanking would be in the back.
Last edited by Nevin; Feb 24, 2006 at 10:14 PM // 22:14..
|
|
|
Feb 24, 2006, 11:47 PM // 23:47
|
#84
|
Jungle Guide
Join Date: Feb 2006
Location: Oregon
Guild: Mo Mo Patty Blinks [MoMo]
Profession: R/
|
Quote:
Originally Posted by Fox Reeveheart
As said, I'm a human in real life, i DONT want to be one in a computer game.
If GW had gone the way of WoW and D&D and kept it free instead of this new road, i GUARANTEE you they would still have the fanbase they have now, maybe not the same people, but the population would be the same.
No pay to play = gg
Besides I know they said other ones were being considered at least, if not this expansion then my guess is next expansion..... guild wars: Deception? just a guess.
I would like new races, but agreed they shouldnt go with cookie cutter races.... EXCEPT DWARF! PLEASE THEY ALREADY MADE THEM NPCS! WHY NOT PCS?!?
Make something original i suppose.... something like a tiny yipping dog lizard race like kobolds... so cute
|
The theme of Guild Wars is humans with different professions. So during the entire Guild Wars legacy we'll be playing as humans with different professions. All you're complaining about is what things look like and how they are named. With races, you have specialized character races where each race has something special about it; some sort of bonus that the other races don't. But alas, Guild Wars has the same thing! Each profession has access to types of armors that aren't available to other professions, such as caster armor which gives +2 regen. And each professions has a primary attribute that no other profession can use too efficiently. Instead of spending huge amounts time creating visual aspects to set apart six or so races that each have a few special features, Guild Wars Core has the equivalent of 30 different races; W/R, W/Me, W/Mo, R/Me, R/N, N/E, E/Mo...etc. Each of which have different strengths/weaknesses, and have different options on how they can be played. With the release of factions, and two more variable professions, there will now be 56 different combinations of character types that each have different strengths and weaknesses. All of this without addresses the sub-professions within each professions (i.e. You could choose to play an earth ele, water ele, fire ele, etc. or maybe something totally different) It's very complex.
You see, instead of wasting resources making a game that is cosmetically in-depth, Guild Wars has decided to make a game that is tactically in-depth. A game that just looks nice lasts for a while, but Guild Wars has in-depth tactics options which gives it substance that, in the long run, satisfies more of the players and keeps the fanbase from dwindling over time.
On top of all of this, Guild Wars has no monthly fee. If you have any suggestions on how to make the game better then plz feel free to comment, but plz don't just go around whining like this. Guild Wars is an amazing game that seems to have learned from the mistakes of other similar games and is constantly working to improve itself.
Know this: Guild Wars actually wants ppl to buy their game. If they see an opportunity to make the game more appealing they'll do whatever than can to take it. But sometimes individual requests are just too farfetched or nit-picky to be appealing to a worldwide community. Even if Guild Wars doesn't make the game perfectly customized to you, be happy knowing that Guild Wars is working to make sure that tons of people are always playing the game. How fun would this game be if no one was around and you had to do everything with henchman, eh? Exactly.
Anyway, I don't see why you hate humans so much. Who but the humans were crafty enough to invent beautiful products like velcro and toothpaste? While we were brushing our teeth into a brighter future, the Dwarves were wasting time playing with giant erector sets and the Elves were too busy dancing. Humans are the best!
|
|
|
Feb 25, 2006, 12:12 AM // 00:12
|
#85
|
Frost Gate Guardian
Join Date: Dec 2005
Location: Fargo, North Dakota
Profession: W/Mo
|
I don't think new playable races are a good thing, I thought the whole story of Guildwars was supposed to be about the struggle of Humans and their Charr/Dwarven/Mursaat opressors. Which ultimately leads up to the Flameseeker Prophecies and the ascension of the Humans...if you played as another race you'd get pwned by the humans, wouldn't make for a very good game.
|
|
|
Feb 25, 2006, 12:49 AM // 00:49
|
#86
|
Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
|
Quote:
Originally Posted by Lord Scoopula
I don't think new playable races are a good thing, I thought the whole story of Guildwars was supposed to be about the struggle of Humans and their Charr/Dwarven/Mursaat opressors. Which ultimately leads up to the Flameseeker Prophecies and the ascension of the Humans...if you played as another race you'd get pwned by the humans, wouldn't make for a very good game.
|
I am so inlove with my idea of having to earn the ability to play a race. Matter of fact, I think we should increase the XP needed to to 10 M XP to Earn said race. And limit all accounts to ONE said-race. I think it would show true skill that can't be bought.
|
|
|
Feb 25, 2006, 01:53 AM // 01:53
|
#87
|
Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
|
Well, given that all primary classes have their own unique model, it's not inconceivable that future classes might be of a different race. After all, monks are practically a different race already. (Wierd bald egg people race
It's dissappointing that dwarves are in the game tho, they should have completely avoided all the traditional tolkien stuff. And one thing that struck me... there are no female dwarves to be seen? How do they reproduce??
|
|
|
Feb 25, 2006, 02:00 AM // 02:00
|
#88
|
Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
|
Quote:
Originally Posted by Rieselle
Well, given that all primary classes have their own unique model, it's not inconceivable that future classes might be of a different race. After all, monks are practically a different race already. (Wierd bald egg people race
It's dissappointing that dwarves are in the game tho, they should have completely avoided all the traditional tolkien stuff. And one thing that struck me... there are no female dwarves to be seen? How do they reproduce??
|
Well, there is a homosexuality thing in dwarves that they ge...haha I won't , I was just going to make something up that was just obsecure
|
|
|
Feb 25, 2006, 04:25 AM // 04:25
|
#89
|
Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
|
Moses. The point is that, inside each primary class, there is virtually no distinction for players using the 'logical' armor for that set. Tell me, how many times have you seen a truly distinctive male Ranger in Droknar's Druid's? The dye options for that set are nil - you wear it, you will look like every single male Drok's Druid's-waering Ranger in the game. Same with Warrior Platemail. As well as the fact that male Warriors aren't allowed to be anything but overweight middle-aged men with bad haircuts.
As far as racial bonuses go, whatever. Was an idea and one that has a chance of working out if it's ever doine, but not critical. But why is it that there is no Proportion selector in Guild Wars? That you simply get to select your height, and ninety-five percent of people are either on the bottom or on the top, and then pick from a bunch of, usually, similar/bad hairstyles and similar/bad hair colors? Only real place where there's suitable options are faces.
You may be just fine running the same skills and phyiscal appearance as all the elite players in Last Pride and such, but perhaps other people want to look a little different, hm? I'm of an average hiehgt between extremes, which already sets me apart, I'm using very unusual dye colorations on a mixture of Droknar's and 15K armor and I needed every bit of that to escape the Clone Wars Trap even as little as I did.
I don't think anyone in here is asking for Anet to put all their efforts behind asthetics, but asthetics are quite necessary in a game you're expected to play for years on end. I absolutely refuse to create a male Warr because staring at all that fugly for six, seven plus months while I work with the guy would be more than I can handle. All I ask is that there be a few choices in the way you look beyond what Anet's done already. Dye is good, dye is great, more games need Guild Wars' dye system, but when every single stinkin' dye subject is the same dude, it can only go so far. Even if it's just a 'Body Style' selector where you choose between three or four sets of proportions. It would differentiate things and make the game more interesting to play.
|
|
|
Feb 25, 2006, 05:07 AM // 05:07
|
#90
|
Jungle Guide
|
Quote:
Originally Posted by Nevin
Hence skill of a player is not judged by the amount of hours played.
|
Provided all users in question spent the time to unlock/acquire the skills and equipment and runes and mods necessary to be competitive, which will take a considerable # of hours up front. Past that sure.
|
|
|
Feb 25, 2006, 07:38 AM // 07:38
|
#91
|
Jungle Guide
Join Date: Feb 2006
Location: Oregon
Guild: Mo Mo Patty Blinks [MoMo]
Profession: R/
|
Although it's not likely they'll change up the core body models, they are taking care of asthetics. I know the feeling of getting bored in my old armor, and the developers know that many ppl feel this way. That's why first off they have 15k armor, and then, now, they are creating even more armor in the addition of Factions. I'm also quite sure they're adding the ability to change your hairstyle whenever you want, and they've even mentioned interest in non-armor town clothes. Also, you won't become as bored with new armor or old anyway during the start of factions because you'll probably be too busy looking at all the scenery for the first time. And anyway, if you don't like a particular character model, don't play it. I agree that almost every single male warrior looks ridiculous and ugly. So far I've only seen one male warrior ever that I thought looked tew leet. But this is why I don't play a male warrior. If you experiment enough you should be able to find unique dye colors to make your character really stand out. I've found some great dye colors for the extremely popular glads 15k that make it look like no one elses I've ever seen. And I also have some great color combos for my other chars armor. There are options out there.
|
|
|
Feb 26, 2006, 05:17 PM // 17:17
|
#92
|
Frost Gate Guardian
|
Quote:
Originally Posted by LaserLight
As well as the fact that male Warriors aren't allowed to be anything but overweight middle-aged men with bad haircuts.
|
Oh, thank RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing christ, I'm not alone.
Quote:
Originally Posted by TheMosesPHD
and they've even mentioned interest in non-armor town clothes.
|
OMG seriously? Do you have a link or anything i can check out?
Quote:
Originally Posted by TheMosesPHD
The theme of Guild Wars is humans with different professions.
|
I was under the impression that Anet had considered other races (as aesthetic) but not until, at the very soonest, after Factions... it was a while ago so I've completely lost the thread where I read that, but it always stuck out in my mind.
Last edited by Evan The Cursed; Feb 26, 2006 at 05:22 PM // 17:22..
|
|
|
Feb 26, 2006, 05:23 PM // 17:23
|
#93
|
Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
|
[QUOTE=fiery]This has been answered, Guild Wars is realistic to its not fantasy. Not a fantasy game. [QUOTE]
and you call pumkin heads and raindeer horns realistic???
gimme a break!
|
|
|
Feb 26, 2006, 07:42 PM // 19:42
|
#94
|
Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
|
[QUOTE=Alcazanar][QUOTE=fiery]This has been answered, Guild Wars is realistic to its not fantasy. Not a fantasy game.
Quote:
and you call pumkin heads and raindeer horns realistic???
gimme a break!
|
No, actually, people do wear pumpkin heads and there are raindeers with horns (antlers) that live in Russia.
|
|
|
Feb 26, 2006, 10:42 PM // 22:42
|
#95
|
Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
|
Quote:
Originally Posted by Neriandal Freit
I am so inlove with my idea of having to earn the ability to play a race. Matter of fact, I think we should increase the XP needed to to 10 M XP to Earn said race. And limit all accounts to ONE said-race. I think it would show true skill that can't be bought.
|
No, no, no. Who seriously wants this to become another SWG where only the "uber1337" players were force sensitive? There are simply so many reasons why this would not work.
I like the class based system. I like that this is the one of the only fantasy games that makes you play humans. I LIKE IT THE WAY IT IS.
I could live with different races as asthetics, if they stay well away from the "traditional" fantasy races. Anything more than that and I will not buy the expansion that makes it so.
|
|
|
Feb 26, 2006, 11:18 PM // 23:18
|
#96
|
Ascalonian Squire
|
I think it's kinda cool how the game is based on the human race. Part of why I like it so much.
|
|
|
Feb 26, 2006, 11:25 PM // 23:25
|
#97
|
Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
|
Well, we all know that humans pretty much pwn everything. I mean, look at our history. Even look at GW so far! Pwn Charr. Pwn Stone Summit. Pwn Mursaat. Pwn Titans. Throw in some non-essential pwning of Gargoyles, Centaurs, etc on the way...
The ONE thing I could stomach would be for dwarves to be a playable race. They're in the game already as NPCs, and they're fairly close to humans, culturally and biologically and such. The Deldrimor Dwarves fit in pretty naturally as allies of Ascalon et al, so I could stand them being playable. Nothing past that, though.
|
|
|
Feb 27, 2006, 03:21 AM // 03:21
|
#98
|
Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
|
dwarves I'd be down with [deldrimor style], anything beyond that and I let my account collect dust forever.
|
|
|
Feb 27, 2006, 04:54 AM // 04:54
|
#99
|
Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
|
Can I have it then, Juice?
Seriously though. Human or not, Anet...NEW CHARACTER MODELS. Male Warrs are fugly and every single male Ranger in existence shops at the same tailor, Monks need a night in Fashion Prison, and just...FIX, huh?
|
|
|
May 04, 2006, 02:01 PM // 14:01
|
#100
|
Ascalonian Squire
Join Date: Mar 2006
Location: Scotland (scots ftw)
Guild: UK Furry Alliance [UKFA]
Profession: Mo/Me
|
I agree on the factions races thing. I think that each part of GW (prophecies and Factions) should have at least 2 beast races. For prophecies, Wolven and Feline races. For Factions, Kitsune (it is asian themed, and i see a couple of kitsune based skills (fox fangs and nine-tail strike) for assassins, so why not?) and Tengu should be playable (i'm also for the purely cosmetic part). I mean i'm sure our guild (specifically furry oriented) would love to see new beast races. Perhaps there could be special armor designs with beast races in mind (nothing better or worse than human armor, simply shanging some of the armor design to fit beasts, particularly boots). for instance, wolven and feline races could have footshields in place of boot, allowing their feet to be free, but still protected. Tengu already have a sort of foot armor, and kitsune (basing them on Magic The Gathering's race) woould be specially suited to sandal type footwear (so monks would be unchanged, warriors would be roman styled sandals, rangers something similar, eles, mesmers and necros would have some sort of foot wrappings or sandals, ritualists would be alright and assassins could have ninja sandals (basically open toed assassin boots). but enough about sandals it would be nice to see beast races, even if it's just the character model. Look at Halo 2 (off topic, i know, but still somewhat on topic). They introduced the Elite as a playable character, and there's nothing much different apart from character model (and the occasional requirement for elites for certain glitches). So yeah, i like the idea of new character models. adds some variety to a fantasy game ^.^
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Armaio |
Sardelac Sanitarium |
274 |
Mar 16, 2007 10:57 AM // 10:57 |
necromesmer |
Sardelac Sanitarium |
5 |
Dec 17, 2005 08:33 PM // 20:33 |
Tongloid Tarthwood |
Sardelac Sanitarium |
3 |
Dec 07, 2005 10:16 PM // 22:16 |
new races
|
cheesemaster524 |
Questions & Answers |
5 |
Apr 30, 2005 09:57 PM // 21:57 |
Reignjuste |
Questions & Answers |
4 |
Mar 09, 2005 10:59 PM // 22:59 |
All times are GMT. The time now is 03:28 PM // 15:28.
|